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  Yet Another Eternal Silence Mod Update - Mod News
  Posted by: azzkiker on 02-09-2008 @ 01:17 - Source: Eternal Silene
This News Item has been viewed 6219 times!

We've had another very busy week at Eternal Silence. First of all, we would like to announce that we won the Moddb 2007 Editors Choice Award. I am speaking on behalf of the ES Crew, that we are very proud and honored to accept this award again. Thank you to the whole community who kept us up with their votes and of course a lot of thanks to the editors of Moddb for this award and their kind words.

This week we want to bring to light a little extra info on our space flight system. We've gotten many comments about the ES flight system in our past betas, and Beta 3.0 will mark a pretty big shift in the way it works. We've taken feedback from numerous sources and came up with a system that benefits the gameplay as a whole.

The main complaint we got from a lot of people was that the flight system was just plain too hard. We've done our best to simplify things for everyone. We've taken out the Newtonian toggle and replaced it with a cut engines key, we've also made the ships react much quicker to input and we made them just generally easier to use. In 2.3, pilots spent most of their time flying straight. In 3.0, pilots will fly in squadrons and teamwork will play a much more central role, since the flight is now much simpler.

The cut engines key, which I mentioned before, is simple. It simply shuts off your translational thrusters allowing you to drift in one direction and turn around. Your ship's turn rate is doubled while the engines are cut. This allows pilots to pull of BSG style flips. A skilled pilot can also use it to gain an edge on turning when combined with the boost key.

Another complaint we had about the flight system of previous betas was that the ships felt too much like noclip. We've addressed this by going for an arcade style physics systems where your side thrusters no longer need to compensate during turns. This means we can turn down the accelerations on all our ships and really give them some weight. The new turning style means that turning is easy and unless you use the cut engines key, you are always flying relative to the direction you are facing.

We've had a great response from our testers on this new flight system, and the game is flowing much better in space thanks to it. Many people on the team already have great maneuvers cooked up for use in dogfights.

I'll finish this wordy post off with some nice screenshots of the NGM fleet firing up an interceptor on Cerbera. We will post more action shots as development moves along. This is also your first look at the new HUD in Beta 3.0.




          Next News Post 02-09-2008 @ 03:57 - Weekly Poll Results - Which of these games do you currently play the most?
          Previous News Post 02-09-2008 @ 01:04 - Steam Client Beta Available

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Total comments: 1 | Last comment: 02-19-2008 at 15:27

 #1 - this mod looks awesome! - Posted by: matthew3200 (Member) on 02-19-2008 at 15:27
iv'e never played this game, but now i want to!!



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