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  Prison Island - Progress Update - Mod News
  Posted by: Skyrider on 02-05-2010 @ 19:55 - Source: ModDB Prison Island Profile
This News Item has been viewed 2621 times! Half-Life 2 News


Hello Folks! We're back again with an update on our recent progress. So lets get straight to business wink. Let me first show you the new prison parts! Remember those pics are WiP and the maps are not finished yet. Not fully detailed and not fully done brushwork wise. The old stuff first.

Here is the actual Cellblock A7 by damagefilter:
Cellblock A7 update2Cellblock A7 update2

Now, Cellblock F5 by Pan Zwieracz:
Cellblock F5Cellblock F5
Unfortunately we can't show you D8 this time, Modifier is still working on it. You'll see it on the next update.
Now here's our Island. It has new Color Correction and a lot of new plant models. We changed the light setting to make it look like it was just raining. I think we managed to get the feeling very good.
Here comes the Island by neahc:
The Island HighpathThe Island HighpathThe Island Highpath

And now, here's our awesome particle made waterfall. The particles were made by pfannkuchen_gesicht. He did some great work on it.

[

Last but not least, our new weapon WiPs.

The Beretta:
Beretta Cx4 Storm
The RPG Launcher:
RPG



  Exterminatus - Rival Species 2 - Open Beta - Mod News
  Posted by: Skyrider on 02-05-2010 @ 19:54 - Source: 40kSource
This News Item has been viewed 2602 times! Half-Life 2 News


The Rival Species team are pleased to announce the release of the first publicly available, playable, version of Exterminatus - Rival Species 2.

Exterminatus is a warhammer 40,000 themed modification for the Source engine featuring:
  • Team mission based game play
  • Two teams, Marines and Tyranids
  • Eight playable classes
  • Five maps set in the 41st millenium

    Visit the Exterminatus website http://40ksource.com for details and downloads of the new public beta.



  •   WWI Source: January News Update - The Final Countdown - Mod News
      Posted by: Skyrider on 01-25-2010 @ 09:37 - Source: WW1 Source
    This News Item has been viewed 10360 times! Half-Life 2 News


    Everybody, it is on. Rather than have work slow down during the holidays, we"ve been working hard during our Christmas break and all of January to finish up the mod. We can finally say that it is indeed coming. We are going into SVN Lock next week or so and the release should be shortly after that. What does that mean? Yes, we are releasing this February 2010. To tide you over until then, we"ve got a ton of media to show you of what we"ve been working on these last couple of months: mapshots of Bunker ( a big map by Sol set in winter), new hand and sleeve textures, an HL2 ammo crate reskin, in-game playtest images, the skinned enfield, the Mark I tank, etc. You can see them below.

    We've had some great nearly full playtests these last few weeks thanks to the Art of War servers as well as the [RAF] clan (a big thanks to both of them!), and we"re definitely looking forward to playing with everyone on full servers. Also, rest assured, once we are absolutely 100% sure of the release date, we will post word about it.

    So until release in the coming weeks, sign up on the forums, discuss the game, tell your friends, because World War I: Source is coming!


    Screenshots:
    Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


      Dear Esther - A quick update... - Mod News
      Posted by: Skyrider on 01-25-2010 @ 09:10 - Source: MoDDB
    This News Item has been viewed 10313 times! Half-Life 2 News




    Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around. Anyway so as soon as the alpha build of the first level was completed I set straight to work on the second level. What you see here is pretty much only a few weeks work which is kind of exciting, now I have established a base set of textures and props I'm finding myself being a lot more productive! Anyway what you see here is the shipwreck from the first part of the level with added sand dunes and significantly larger ship wreck and debris as well as a small winding cliff path:

    A quick update...

    A quick update...

    A quick update...

    A quick update...

    A quick update...


    Please note this area is still an early WIP.

    This was a particularly tough area to create. Most of my time was spent researching and developing the look of the sand dunes before I came up with something I was satisfied with. The ship was also a big challenge and something I think still needs work. However overall I'm pleased enough with how the area looks right now and will be moving on to the second half of the map.

    That's all for now, I will post an update when I have more to show!


    User Rating: 10 (1 Votes)
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      Earth's Special Forces - New Melee System Overview *video* - Mod News
      Posted by: Skyrider on 01-24-2010 @ 18:17 - Source: Earth Special Forces
    This News Item has been viewed 10445 times! Half-Life News


    Over the years one of the most heavily debated topics within the development team has been the melee system. This system alone has required hours upon hours of discussion, design, redesign, re-redesign, re-re-redesign, re-re-re-redesign... you get the picture. Let's just say it's the reason that beer is now available on team meeting's menu. All of that aside, I am happy to announce that we have finally found a winner!

    There were a few realizations made during the last round of the design process that have had a huge impact on the new system.

    1. Players really enjoy simple melee
    2. Melee is more about out maneuvering opponents than just mashing buttons
    3. There needs to be a way to do complex moves in a simple way
    4. ESF's mascot Phil the three headed emu will hurt us if the system fails

    As a result, new moves have been implemented that retain the feel of simple melee, but offer players a way to string attacks together to form combinations.

    Simple Melee: Mouse button 1
    This light damage attack is similar to its beta counterpart with the exception that the knockback distance has been modified to allow average players to perform multiple melee hits more easily.



    Combo Melee: Mouse button 2
    A more damaging charged based melee attack that delivers several blows to an opponent. Holding a direction will send the opponent flying in that direction after the combo finishes. This is very handy for planning out the attack in the chain or for knocking opponents into objects that are to the left or right of the player.





    Quick Throw: Mouse button 1+2
    This attack is based on the beta throw, but with a twist. The ability for opponents to resist being thrown has been removed. Getting caught by this attack may result in your attacker repeating "who's your daddy?" over and over.



    Grab and Smash: Mouse button 1+2 with turbo on
    This vicious attack will remind players of that one time they had to stay the night in jail. It allows one player to grab another during swoop and drag them around. What the attacking player does from there is up to them. A couple suggestions are:

    1. Forcefully fly the opponent around the map while giving them a scenic tour
    2. Kindly smash their head into the ground and/or adjacent walls

    ...But, you said something about doing complex moves in a simple way?

    In order to allow for the greatest flexibility and ease of use a framework was created where players earn bonus points through different actions, such as damaging an opponent, and spend those points on special moves.

    Bonus System: Bonus button (C by default)
    Bonus points may be applied to blocking, beams, and melee. Within each area there are three levels of bonuses; the higher the tier, the higher the cost and the more devastating the bonus. But that's really a discussion for another day. All you need to know for now is that once a melee bonus has been activated it's only active for a limited amount of time. It is crucial to setup your bonus attack using simple melee, combo melee, and throwing.

    SSJ3 Goku - tier 3 melee bonus

    Screenshots:
    Click to enlarge Click to enlarge


      SHIFT: Online Racing Made Possible In Source - Mod News
      Posted by: Skyrider on 01-13-2010 @ 05:31 - Source: Mod DB
    This News Item has been viewed 11867 times! Half-Life 2 News



    Online Racing Made Possible in Source It works and you WILL be racing your friends in 2010!

    Many people were skeptical about SHIFT and its claim to support Multiplayer. After all, many people are aware of the latency issues surrounding vehicles in Garrys Mod and DIPRIP. If you do not know about the latency issues with vehicles and Source than listen to the excerpt below.

    After a long time of private development working on our alpha, we have finally released in game video proving that multiplayer is in fact possible in SHIFT. Multiplayer is only half of our main goal as we also seek to create a deep singleplayer mode with a storyline that should keep the attention of anyone who enjoys singleplayer mods.



  • Key Points about the videos:
    - 150-180 average ping (with over 100 cars spawned on the map at once)
    - This is online, not LAN (We have tested this up to 5 players; everyone said they did not experience lag)
    - My average fps is about 100 before recording (It drops severely when recording and offsets the benefits of the Lag Fix but this is the only way to show real in game video)
    - This is our Multiplayer build, NOT our Singleplayer build (People who have seen our Alpha video understand that this video is missing the HUD, menu, and sounds.)


    [VIDEO] Multiplayer Demo - Circuit (9 Minutes) - SHIFT Mod for Half-Life 2 - Mod DB



    [VIDEO] Multiplayer Demo - Trackmania - SHIFT Mod for Half-Life 2 - Mod DB


    Stay tuned for the next video releases!




  •   Jailbreak: Source - Official Trailer - Mod News
      Posted by: Skyrider on 01-13-2010 @ 05:16 - Source: Jailbreak Source Team
    This News Item has been viewed 11775 times! Half-Life 2 News




    The Jailbreak: Source team have announced that their latest version, 0.6, is now complete and they've just released the Official Trailer to celebrate.



    The mod is described as being "Out VERY soon!". So watch out for it!




      Earth's Special Forces: Christmas Update! - Mod News
      Posted by: Skyrider on 01-13-2010 @ 03:35 - Source: Earth's Special Forces
    This News Item has been viewed 11966 times! Half-Life News


    For everyone out there, fans or not. You'll love this update. The ESF team has pushed the GoldSRC (Half-Life 1) engine so far, it will just amaze you. Check out the Christmas update!


    Hey, whats up guys, this is Dalte89 the Particle FX Designer for ESF 1.3. Damnnnn do we got a big juicy update for you guys. I know all of you have been tired of the constant teasing and the pictures of the goods so I put together a nice beefy, tender, suculent, sexy, amazing, epic, superior, outstanding, and amazingly super epicly outstanding trailer for you.

    I joined the team pretty much a year now and since I've joined all ive been doing is living my dreams redoing any and every effect I lay my eyes across. From Kamehamehas, to a Punch in the Face, to a gigantic spirit bomb blowing you to ashes. I can promise you that what you get with 1.3 will blow any previous version of ESF out of the water effortlessly. Being the perfectionist that I am, I try to capture the very essence of all DBZ like action. From each an every detail in combination with the shaders Raven provides me with, you will be amazed. Powering up with rocks floating around, swooping over water parting the sea, dust and splashing underneath a flying beam, teleporting streaks...heh too much to talk about. I'de rather show you. Take a look at the Earth's Special Forces Version 1.3 Effects Trailer and see just how many effects I've been hard at work on since I have joined.

    Hope you all love it so much, as I put alot of work into this trailer along with help from the rest of the team. So without further due, watch it, DROOL, and LOVE ME..


    Download this Video


    Also featured in this update are Doormat's new Gohan model and a teaser of our new Cell powered by GG and Enix







    And at least a w.i.p. show off teaser trailer by Raven, featuring some yet unseen stuff, just for your pleasure, in 720p so enjoy it and grab it while u can.


    Download this Video (720p)


    Merry Christmas from the ESForces Team!


    User Rating: 10 (1 Votes)
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      Half-Life: Transuranium - Recruiting (HL1 mod) - Mod News
      Posted by: Skyrider on 01-10-2010 @ 05:45 - Source: Half-Life: Transuranium
    This News Item has been viewed 12184 times! Half-Life News

    Half-Life: Transuranium is a singleplayer/multiplayer class-based Half-Life 1 mod based on the Black Mesa incident. In multiplayer, the player will be able to choose a team: Black Mesa, Xen, HECU, and Black Operations. Each class has its own advantages, disadvantages, abilities, and disabilities. In singleplayer, the player will be able to choose a class and play through a (very) small storyline based on that class. Obviously, the mod will be multiplayer focused.

    As of now, the mod has many positions open for development:

    Modeler: Many models have been completed already, but lots of monsters must be converted to player models, new v_weapons must be made, and some more animations must be... animated. Beta monsters will make cameo appearances, and they should be looking top notch for the rest of the graphics! Any improvements to existing models are welcome and needed.

    Mapper: The mod has absolutely no maps save a testing map. This position is most needed! Maps must be designed to hold four teams, and include even amounts of different class based entities (this will be elaborated once someone accepts this position).

    Coder: Some help may be needed to add in some of the monsters planned. On the list are Gonomes, Shocktroopers, Voltigores, Medics, Engineers, etc (some new monsters have already been implemented). Some weapons must also be added, as will general engine changes. The most important coding task, though, is to make a decent class menu, something which is lacking and very important.

    If you have any spare time to kill, consider joining the team. If you want to get involved but don't have the skills required, you can make small contributions or can try to advertise this mod by any means possible (forum signatures will probably be the easiest). A ModDB entry will soon be submitted, so keep your eyes peeled.

    Send all applications to 01100101z@gmail.com. Anyone is welcome and needed.

    User Rating: 7 (1 Votes)
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      Prison Island - Welcome to Paradise - Mod News
      Posted by: Skyrider on 12-24-2009 @ 17:05 - Source: http://www.moddb.com/mods/prison-island
    This News Item has been viewed 15039 times! Half-Life 2 News
    It has been a while since the last announcement about Prison Island on the filefront network pages and a lot has changed, not to say everything.
    The Team behind the Prison Island Mod is working hard for a long time now
    and they have really good progress to show.

    It's not only the new and rich content but the story.
    They moved away from the universe of Half-Life 2 to create their own world.


    Quote:



    Story in short:
    - 2003 America is stuck overspending on the Iraq war
    - 2008 The global economy crashes
    - 2012 The public falls into chaos
    - 2016 Radical regime takes power
    - 2019 New national security measures constrain citizens and push them to desperate measures
    - 2019 Rebel Union Squad (RUS) is founded
    - 2020 The game begins
    - The player is caught and taken prisoner while sabotaging an oil rig
    - The player is freed from prison by chance




    Basic Features:
    Prison Island will feature a a unique gameplay
    based on the following thigns:

    -Stealthing (hide in the shadows and instant stealth functions)

    -Command capabilities (Command a team of NPC's with a streamlined interface by clicking on spots, you can give your team commands, where to attack and when, or tell them to hide and ambush)

    -Energy System (controls amount of energy the palyer has for Plasma based guns, stealthing, jetpacking etc.)

    -There will be 3 different suits the player can wear.
    All of them have different health, energy and armor values, different movement speeds and jump heights.
    This is to support the player in his own gameing style.
    A player who wants to shoot a lot certainly needs more armor and will run slower while a player who likes to play fast might prefer rapid jumping and running combos which will require more energy and but less armor.

    And for the End:
    Settings:

    The Oilrig
    The Oilrig v3 by damagefilterThe Oilrig v3 by damagefilterOilrig v3 WiP, by damagefilter

    The Prison
    Prison Hallway / CellblockPrison Hallway Block A7Prison Hallway Block A7

    The Island
    Island Screenshots
    Island Screenshots
    Island Screenshots

    User Rating: 10 (1 Votes)
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      PVKII 2.3 Gestir Gameplay - Mod News
      Posted by: Skyrider on 11-17-2009 @ 02:00 - Source: Pirates, Vikings & Knights II
    This News Item has been viewed 24521 times! Half-Life 2 News

    Greetings!

    Today we unveil the first gameplay footage from 2.3, due for release in December. The footage features first-person Gestir action, the new class joining the Viking team.



    In the footage you also see a quick preview of te_sandstorm. te_sandstorm is a three-territory map based loosely on the old pvk_desertruin and being worked on by myself and Jahhur. More information and media will be available on that in the future!

    In case you missed last week's post, be sure to check out the Full 2.3 Change Log!

    Stay tuned for more media and information on 2.3 as we ready ourselves for release.

    User Rating: 10 (2 Votes)
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      PVKII 2.3 Change Log and Release Information - Mod News
      Posted by: Skyrider on 11-06-2009 @ 15:14 - Source: Pirates, Vikings & Knights 2
    This News Item has been viewed 31684 times! Half-Life 2 News

    Well hello there!

    Today, we have great news for everyone! Pirates, Vikings and Knights II beta 2.3 is currently in content lock and undergoing final testing and preparations for our first Steam release!

    We have put together a full change log of what you can expect in 2.3. A few of the larger items in the change log include:

    - New Class - Gestir
    - Added Win system to use Medals now, Gold for winner and Silver for second placed team.
    - Added over 100 achievements
    - New Objective Score System
    - Added kill assists
    - Blocking direction is now chosen automatically according to the attack direction of the opponent closest to the blocker
    - When attacking a blocker with a fully charged attack the blocker may be stunned and some damage will be delivered to him
    - Reduced perfect parry effect
    - Many balance changes
    - New team and class selection menus
    - Added a new GUI for the end of a Round that will display the top mvps for the winning team, or if its a draw, the top 3 from all teams
    - Personal Score Breakdown now displayed on scoreboard
    - Many map and game mode changes
    - Many bug and exploit fixes
    - and Much more!

    For a full list of the changes in 2.3, check out our Full Change Log!

    Now, as I mentioned at the beginning of the post, we are currently undergoing our final testing and preparations for getting 2.3 on Steam. As it stands right now, we expect to have 2.3 released by the end of this year, assuming nothing major gets in the way!

    More information on our release date will be available throughout the month. Until then, here are a few screen shots to check out!



    As always, be sure to join our Official Game Group on steam to participate in future events and to earn the "Part O' The Crew" achievement!



      Earth's Special Forces: Creative Updates From The Pit - Mod News
      Posted by: Skyrider on 10-22-2009 @ 04:33 - Source: Esforces
    This News Item has been viewed 44267 times! Half-Life News

    I know it's been a good two weeks since we've had an update. I wanted to make sure we showed some good progress on what some of our team members are working on. Also, I'd like to apologise for the web site being down. Don't worry because we've got it all fixed thanks to Sky and we'll be making sure it doesn't happen again.

    So onward with what everyone is interested in. First I'm going to show you guys the Buu model that Enix has been working on. He did an excellent job with the detail. Enix is a team player and he always comes to the table with excellent creative. Take a look at the screenshot below to see for yourself


    The newest addition to our team Vassago has been hard at work with the new Buu Insides Map. I have to say that he is doing an amazing job and it's great to have professional experience on the team. He's no slouch when it comes to detail. Unfortunately we only have a wire frame of the map at it's current stage. We'll update you soon when he gets the finished product in our hands. Until next time folks!



    User Rating: 8.7 (4 Votes)
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      Reistance and Liberation: October Update - Mod News
      Posted by: Skyrider on 10-03-2009 @ 08:21 - Source: Reistance and Liberation
    This News Item has been viewed 61302 times! Half-Life 2 News
    Today is the 1st of October and it certainly is a good day. Eric Murphy has lately been putting in some extra time to pester the developers into helping him out with a special plan.

    Well, we have one heck of a treat for you today! The plan was being put together, but we then made a last minute change to the 1st of the month update. Through Eric's nagging, he managed to get a hold of some sneak peak screen shots from a brand new map. I can't tell it what it is, but I'm sure you can figure it out.




    Stick around for the October 15th RTTF posted on the forums for more news and information on the plan.

    User Rating: 1 (1 Votes)
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      It's Funnier when it's not happenening to you, eh? (TF2 Mic Spam Short) - Off-Topic
      Posted by: GoneRebel on 09-28-2009 @ 16:29
    This News Item has been viewed 65345 times! Half-Life 2 News
    Hi guys, many of you don't know me, im armdude101 the site manager over at mohfiles.com and i brought you guys a new video. It's my first team fortress video so it's not that great but it'l still get a couple laughs out a you.

    Anyway im goign to try to start making some skins for half life 2, team fortress 2, and other source based games. So you might see my name up here a bit more.

    Here is the video guys...


    User Rating: 1.7 (3 Votes)
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      HL2: Leak: The Mod - We need your help! - Mod News
      Posted by: GobDemoMaster on 09-07-2009 @ 11:50 - Source: N/A
    This News Item has been viewed 88886 times! Half-Life 2 News
    Hello, I'm SFC3.

    I'm making a mod and I need your help. Here's a short description.

    Half-Life 2 Leak: The Mod is a total conversion for HL2. It takes everything back to step 1, Before HL2 was leaked. Are goal is to transform HL2 into the beta that never was. In order to do that, We need to form a team. Sign up today.

    We need the following roles:
    Voice Acting
    Mappers
    Retexturers
    Modelers
    FX
    Music/Composer
    and etc.

    Positions taken:
    SFC3 - leader
    M | plecy - beta tester/basic skinner
    jamzzster - mapper

    Post in
    http://forums.steampowered.com/forums/showthread.php?t=961132 if you want to join!

    User Rating: 7 (3 Votes)
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      Cat-Life Beta Announcement - Mod News
      Posted by: GobDemoMaster on 09-07-2009 @ 11:47 - Source: http://www.bwldevelopment.com/
    This News Item has been viewed 88153 times! Half-Life News
    Originally imagined in 2003 as a mod for Half-Life, Cat-life has spent a great deal of time on hiatus over the years. After a long delay due to missing team leadership, the mod reorganized under current Team Cat-Life leader BiGToM. Yet the greatest missing component, a coder, remains absent. The biggest single set-back has been the cat's POV code.

    However, as has been stipulated before, this mod about a cat trapped and ownerless during the Black Mesa incident has plenty of lives left. Earlier this week, BiGToM announced that an older piece of code from prior efforts had been successfully implemented. The original code had been fraught with bugs such as monsters sinking into the floor. Nevertheless, after a lengthy wait for a new coder [a wait that included a cash reward], the early code was modified and fixed.

    Now, with corrected code in hand, Team Cat-Life is able to wrap up other portions of the mod. With this news, the team has also announced a target date for the first stage of Open Beta testing. Expect to be able to download and play the Cat-Life beta in November.

    The beta will also include additional bonus content including maps that were cut from the project and some of the original concept.

    To help celebrate, I've asked BiGToM for some new screen shots for the gallery.

    The Cat-Life page and screens can be found here: http://www.bwldevelopment.com/archives/808

    User Rating: 6 (4 Votes)
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      Weekly Poll Results - Would you like to see TF2 Achievement maps here on HL2File - Poll Results
      Posted by: Skyrider on 08-31-2009 @ 04:33
    This News Item has been viewed 93350 times! Half-Life News


    Would you like to see TF2 Achievement maps here on HL2Files?

    Yea, I love achievement maps! 39.3% (357)

    Hell no, achievement maps are for sissies! 28% (255)

    I don't really know, I'm up for yes and no. 19% (173)

    I don't know, isn't achievement maps like cheating? 13.5% (123)

    Total: 908
    Start: 06-04-2009 11:53
    Last: 08-19-2009 10:51


     #1 - Posted by: godhand666 (Member) on 06-05-2009 at 06:15
    Achievement servers and maps are cheats imo, so that's what i voted for....
    I still cant see how this grants more fun for anyone, unless you dont have alot of time for playing, then still...
    Also, i came up with this > 'Acheatment Servers'
    Anyway, this is all my personal opinion... i dont play the game anyway =)


     #2 - Posted by: kais246 (Member) on 06-12-2009 at 18:10
    Going on those maps is a realy crappy thing to do.

    Whilst oyu will get a achievments there is no glory or such to be had.

    Its just full of Fail as you lot like to say.


     #3 - On the site yes, in the game no. - Posted by: GobDemoMaster (Staff) on 06-19-2009 at 07:47
    Going to achievement maps doesn’t really help the player; it just makes them look stronger even though you can still kill them just as easy (usually). For instance I ran into a guy with all of the new items/weapons that he said he “earned” but after killing him countless times he admitted that he cheated to get them and asked me to take it easy on him. Making him no better then a nebew without them. So I say H*** no achievement maps are cheating. As for them being on the site I’m ok with that because it is optional for people who want look “good” but in the end they are just robbing them self of the fun of this game.


    User Rating: 8 (1 Votes)
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      HL2Files.com Category changes, Lightbox, Roundbox & Other Things - Site News
      Posted by: Skyrider on 08-24-2009 @ 20:56 - Source: Half-Life 2 Files
    This News Item has been viewed 99698 times! Half-Life News
    Hi everyone,

    In these past weeks and recent days, I've been working quite a bit to improve it as much as possible for every visitor here on HL2files. But truth being told, It's not always that easy. When you want to do something as good as possible, it may take up quite some time. While I may not be fully done with a few things, I'd at least like to show you guys what I'm currently working on and what I have finished. So, let's start with:

    Category Changes:
    You may or may not have noticed this, but all the categories in the Half-Life 2 section is being re-done. Currently, It's quite a mess and unsorted. As you can see on the main HL2Files Category system, there are quite a bit of sub-categories which needs to be sorted out. All those categories within "Mods" will be moved to "Modifications" under the correct sub-category. This means from the modifications category, you can either go to Singleplayer mods or Multiplayer mods. All the Garry's Mod and Left 4 Dead files has been moved as well to the root of the Half-Life 2 Files File Section which can be found by clicking on this text link.

    I can guarantee you It will look so much better when it's finished. This is also the reason why the recent Left 4 Dead files being added are duplicates as I had to re-add them from SteamFiles to the HL2Files section. If you have any suggestions or comments before the completion, please feel free to share it.



    Lightbox aka prettyPhoto:
    As of yesterday, I'm adding Prettyphoto images in the latest news as you may already have noticed. prettyPhoto is a jQuery based lightbox clone. Not only does it support images, it also add support for videos, flash, YouTube, iFrames. It's a full blown media lightbox. You may still wonder what is exactly does.. But instead of me explaining it, I might as well show you. Click on one of the images below:




    Have some patience while it is loading the screenshots. The image will expand perfectly within your current browser/resolution size so you no longer have to scroll to see the whole sized image if it is bigger than your current resolution.But once loaded. If you prefer seeing the whole image instead, simple click on the top right expand icon.

    You can also actually move forward and backwards by either clicking on the left side or the right side of the image. If it doesn't display anything, it means there are no more images in that direction. Feeling a bit lazy to click? You can also use the arrow buttons on your keyboard to move from image to image.



    Roundbox & Other Things:
    Have you seen the orange round cornered boxes around the news lately? Yea, that's the roundbox. Was used within the mod profile center, but I found it a good idea to use it for the news & files as well.. Why? To make it look better and to make it more appealing. There are also some modifications that will be made in the left side menu, new things being added and removed as well. But that information will be shared later on in the future. I'm sorry if this is a bit short on info, but It's 4AM and it is quite.. .well, early in the morning and I really have to get some sleep. If you have any questions or suggestions or comments, feel free to share them below in the comments. I really appreciate it!

    Kind Regards,
    Skyrider ~Site Manager.

    User Rating: 5.5 (2 Votes)
    1 Comments | Read / Post New


      Mario Kart: Source - Piranh'news #3! - Mod News
      Posted by: Skyrider on 08-23-2009 @ 16:29 - Source: Mario Kart: Source
    This News Item has been viewed 102004 times! Half-Life 2 News

    Haha, I'm back! This time I have something new for you! But before I say anything about that, just a word on what's going on with the team. Recently a new member, Micah, joined the team. He will help by doing some modelling and graphics. Another graphic artist may follow Micah by joining soon. Hopefully that will move ahead the mod a little, I want to play!

    And now, I'm going to talk about something that you've never seen. A new map: Luigi Raceway! This map is a race map, easy to run just because there aren't lot of curves here. Two big curves, with a long road and a tunnel, where players usually put items like fake item boxes. Not hard, huh? A great map for beginners. I successfully got some screens of the map, still WIP, it's why it looks like models and textures are low quality.


    Wait! Do you know what the fake item box is? It's simple: it looks exactly like those real item boxes you use to collect items. You just place the fake one on the road, and if another player who thinks it's a real box takes it, they will just crash. It's very funny to see opponents falling for it, muahaha! Any way to know if an item box is faked? Well, there are a few differences between real item boxes and fake item boxes, like the question mark. But you will see that when playing (I want to see everybody crashing into it, I know I'm evil. *huhu*).

    I'll continue with a few words on another character: Luigi! Luigi is Mario's brother (another plumber...), and if Luigi didn't dress himself in green clothes but red ones, we could totally mistake them, even if Luigi is taller than Mario. It's why that on the road, their characteristics aren't so much different.

    And for finish, some details on the controller support. I often see people asking if their control pad will work, if the Xbox 360 controller is good.... The team can't tell you if your controller will works just because they don't have it. To know, just try to play any Source game/mod with your controller: if it works, it will also works with Mario Kart Source!
    (by the way, the Wiimote works using GlovePIE!)


    This is it for today. Come back in two weeks for more information! Thanks for you attention. ~ Page Piranha ~ The MKS Team (contact us at mariokartsource[at]weaven.fr )

    User Rating: 8 (4 Votes)
    2 Comments | Read / Post New


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