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  Fortress Forever :: Stayin' Alive - Mod News
  Posted by: Skyrider on 07-05-2007 @ 11:37 - Source: Fortress Forever
This News Item has been viewed 6532 times!
For those Team Fortress fans, here is yet another Fortress Forever Update that shows off the free form movement possible in the game.


Yes, animation fixes are one thing that has held back some media and videos, but we figured we would show some of the fun things possible in Fortress Forever as our coders close out the remaining features. Psycnet, one of our beta testers, has been putting together a video recently that shows off the free form movement possible in the game. It's cool to see how quick some of our testers have picked up these moves when 'tribal knowledge', special rate settings and scripts are taken out of the equation, and they seem to be having a blast doing it smile The video primarily shows off weapon, conc and double jumping in the game, sometimes all in the same sequence. Knowing our beta testers, some of it is completely random as well. I hope you enjoy; without further ado:
HD version:

Mirror #2
Mirror #3

FileFront Streamed Video:


FortressForever-StayinAli0.avi


640 version:
Mirror #1
Mirror #2
Mirror #3
Mirror #4

320/Ipod Video:
Mirror #1

On the mapping front Defrag has completely re-done the visuals on shutdown 2, where he has really hashed out a fantastic theme. Unfortunately these didn't make it in time for the video, but he provided us some quick shots for the update.




Some more shutdown2 shots can be found on the media page. We've also gotten significant updates to Cornfield, and Aftershock continues to be a programming machine. Currently he is adding a lot of functionality to the HUD that both old and new players will appreciate. Rest assured a lot of action is happening behind the scenes, and we're feeling good for the stretch run.




          Next News Post 07-06-2007 @ 21:38 - Corvettes are here!
          Previous News Post 07-05-2007 @ 01:00 - Half-Life: Peaces like us V2

Average User Rating: 7.6
Number of Votes: 5

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User Comments  
The following comments are owned by the user that posted them. Half-Life 2 Files is not responsible for their content.

Total comments: 19 | Last comment: 07-14-2007 at 04:58

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Skyrider (Half-Life 2 Files Staff) on 07-05-2007 at 11:45

 Expand#2 - Posted by: dreadnaught (Member) on 07-05-2007 at 12:18

 Expand#3 - Posted by: BluncheonMeat (Member) on 07-05-2007 at 15:48

 Expand#4 - Posted by: hawsboy7460 (Member) on 07-05-2007 at 15:59

 Expand#5 - Posted by: Choronzon (Member) on 07-06-2007 at 06:05

 Expand#6 - at first - Posted by: cctrunks (Member) on 07-06-2007 at 16:37

 Expand#7 - I agree with #1 & #2 - Posted by: matheis (Member) on 07-06-2007 at 22:12

 Expand#8 - Posted by: JustinDejong (Member) on 07-06-2007 at 22:13

 Expand#9 - Posted by: JustinDejong (Member) on 07-06-2007 at 22:16

 Expand#10 - Posted by: Skyrider (Half-Life 2 Files Staff) on 07-07-2007 at 00:49

 Expand#11 - Disagree - Posted by: c0m4ndo45 (Member) on 07-07-2007 at 05:18

 Expand#12 - Posted by: Skyrider (Half-Life 2 Files Staff) on 07-07-2007 at 06:09

 Expand#13 - Posted by: JustinDejong (Member) on 07-07-2007 at 13:59

 Expand#14 - Posted by: Skyrider (Half-Life 2 Files Staff) on 07-07-2007 at 14:54

 Expand#15 - Played TFC for 5 years now. - Posted by: drunkin_monke40 (Member) on 07-07-2007 at 17:19

 Expand#16 - #8 - Posted by: cctrunks (Member) on 07-08-2007 at 22:04

 Expand#17 - Posted by: ablecompany (Member) on 07-10-2007 at 07:51

 Expand#18 - Posted by: BTU_Looser (Member) on 07-14-2007 at 02:11

 Expand#19 - Posted by: Skyrider (Half-Life 2 Files Staff) on 07-14-2007 at 04:58



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