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  Black Mesa source - A celebration of the last decade! - Miscellaneous
  Posted by: icemaz on 11-19-2008 @ 11:09 - Source: moddb
This News Item has been viewed 10,573 times
The black mesa source just posted some news and media for the first time in nearly a year (about time).
Quote:
The nineteenth of November might not be a date that many people think is significant, but it's of special importance to us. On this day ten years ago, Half-Life was unleashed on the world. In celebration, we've got lots of new media!

2008 has been a very eventful year for us. Making a 12+ hour game is a monumental task, but we're still powering ahead with development and making great progress. Our programmers have been hard at work overhauling and expanding the AI, and lots of our NPCs have been brought to life by our talented voice actors. Levels and chapters continue to be worked on and fine tuned, with large sections strung together and playable. We've also begun tackling the final content of the game, some of the most creative and technically challenging stuff we've had to do yet. And team members across the board continue to push the envelope and redefine what's possible in a Source game.

While known by some hardcore Black Mesa fans, we'd like to officially state that we've upgraded to the Orange Box build of the Source engine. We're also excited to announce that we've dropped Counter-Strike: Source as a requirement for Black Mesa, and from now on, the only thing you'll need to play the mod is a Steam account with any Source engine game installed! Black Mesa is now running completely off of our own content and base Source shared content, and we felt the vastly increased user base more then justified creating all the extra assets needed to make this switch.

We're all enjoying the new tools and technologies the Orange Box offers us, and are making heavy use of lots of exciting features. These include advanced particle effects, jigglebones, cinematic physics, combined maps, self-shadowing bump maps, dynamic shadows, and an entirely new graphical feature we're calling Procedural Terrain Displacement, showcased in some of the Surface Tension screenshots and wallpapers.

Our most recent round of community projects has ended and winners have been selected. More so than ever before there was an overwhelming response with hundreds and hundreds of entries! Make sure you check out our favorites! We'd like to thank all who participated, and encourage everyone to get involved in the new ones as well.

In other news, we've also recently parted ways with our long-time host GamerNode, who have graciously hosted both the website and discussion forums for the last two years. It was an amicable split between both parties, and we wish them all the best in the future.

And last but not least, the team worked very hard to get a trailer out along with all the other media. But as we've always done when faced with the choice, we decided to take a few extra days to polish it to a mirror shine before releasing it to the community. Be sure and look for that in the days ahead!

Here is just a sample of our new media, be sure to check our website for all the goods!

Check out teh above mentioned samples below, then hit their site at http://www.blackmesasource.com to go check out the rest. The quality of some of this is just outstanding, all I can pray for is a release sometime next year.



          Next News Post 11-20-2008 @ 04:03 - Half Life 1 Want to taste the magic for less than $1
          Previous News Post 11-19-2008 @ 07:41 - Eternal Silence - We Got Hackers.


Average User Rating: 9.8
Number of Votes: 10
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Total comments: 10 | Last comment: 11-28-2008 at 22:49

 #1 - 11-19-2008 at 14:50
Bacons
From: (New York)
Joined: August 30th, 2007
Posts: 28
Awesome is the only word to describe this.

 #2 - 11-19-2008 at 21:35
FreemanLockedUp
From: (Warrington, Cheshire)
Joined: March 16th, 2008
Posts: 129
Doody!

I've been waiting since Christmas 2006 for a new trailer. Oh this is good news. The new trailer is just around the corner. big grin

The mod must be nearly done, i.e. within weeks.

Keep up the awesome work Team Black Mesa, and I'll be watching.

 #3 - 11-20-2008 at 07:19
Corr
From:
Joined: July 28th, 2008
Posts: 553
Awesomeness embodied. I can hardly wait for this!

 #4 - 11-20-2008 at 08:43
Nickos
Joined: November 19th, 2008
Posts: 28
Looks amazingbig grin One question though. Will this only work with the Steam versions of the games?

 #5 - at #4 - 11-20-2008 at 10:14
FreemanLockedUp
From: (Warrington, Cheshire)
Joined: March 16th, 2008
Posts: 129
Yes, as HL2 and the other Source based games are Steam based.

 #6 - 11-21-2008 at 07:55
Bacons
From: (New York)
Joined: August 30th, 2007
Posts: 28
Quote:
The mod must be nearly done, i.e. within weeks.


That is rather doubtful, at best it is Spring of 08'. They just said they only just starting doing Xen.

 #7 - 11-21-2008 at 07:55
Bacons
From: (New York)
Joined: August 30th, 2007
Posts: 28
Whoops error, Spring of 09'.

 #8 - 11-21-2008 at 13:05
masamunect
From:
Joined: October 8th, 2004
Posts: 192
Argh! I wish I had a time machine. This wait is killing me.

 #9 - 11-21-2008 at 14:19
pokemona
From: (Barrie, Ontario)
Joined: November 25th, 2002
Posts: 809
I'd like to point out to the news poster, it is not called Black Mesa:source anymore, it hasn't for a while. the site name is still source, but the team removed source from the title by request from Valve.

 #10 - 11-28-2008 at 22:49
exile650
Joined: September 5th, 2007
Posts: 25
My god, these guys are amazing. This has got to be one of the most carefuly crafted mods I've ever laid eyes on.

Can't wait to see it finished.



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