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  Insurgency Beta 2 is coming! - Mod News
  Posted by: Skyrider on 09-26-2007 @ 00:48 - Source: Insurgency
This News Item has been viewed 8,899 times

That's right folks! For those who were waiting for this, it is finally coming!

Hello everybody!

There are some great news from the dev. team: the long wait is over and Beta 2 is approaching completion. Feature lock is 30th of September, and the patch will be available for download shortly afterwards, following appropriate testing. The development team is now giving the finishing touches to what is meant to be one of our biggest updates - a milestone that will hopefully give those who have been following our mod's progress some good reasons to be happy.

First of all, we'd like to thank you for providing feedback, for playing on the servers and contributing -one way or another- to the discussion, bug-tracking and overall testing of the game. Your suggestions have been very valuable and have given us a great source of information. Some of you have also been very useful as a shooting gallery, by the way, and your sacrifice hasn't been in vain: it helps the dev. team make better death animations. As long as you keep on dying, we'll keep working on the game so you can at least do it with style.

We are aware that there will always be something to work on, something to do better, and the development team appreciates your patience and constructive comments. After all, the game is for you to enjoy!

Now, the meat:

Beta 2, coming out this October, will see some major bugs fixed:

Aiming with all weapons has been fixed
Fixed Spawn Protection
Insurgency will now support third-party TK protection systems, and will come with one in the default installation
All the maps have been revised and tweaked wherever necessary
Damage system has been improved
The scoring system should now work properly
Player viewheight is fixed
Fixed loading Screen shows map info of LASTMAP instead of NEXTMAP
Fixed the bug where dead players/bodies could capture objectives
Fixed spawning inside other players
Fixed the bug where grenades sometimes didn't make sound after bouncing off objects
All objectives are now listed in the commander menu
The M203 will now reload the 3rd grenade properly
A primed grenade will now explode if you die
Fixed several reported crashes

Not all is bug-fixing! There's some extra stuff as well:

New HUD elements that will help you navigate
Basic overhead map
Re-Styling and re-skinning throughout the game.
Commander promotion system
Fast switching
You no longer have to hit the forward key before being able to sprint

A full, detailed list of fixes and new content will be released with the upcoming patch.

The Development Team also welcomes its new members:

Malcolm Young (coding team), smjustice (sound engineer), EKS (coder)
Art Team: Swado, Brutal, Pete, Rek0, Pow89, JamesM, Spanks and Skjalg.

They are all really talented and their work is very impressive. You can expect great things from them in the near future.

In the meantime, stay tuned, and if you want to help, the best you can do is to spread the word about Insurgency. You are what makes Insurgency possible! We have a nice weapons animation test video straight from the dev team and a couple of new weapon renders to show you some of what's being done right now. Check them out!

Again, thanks everyone for your patience, and rest assured: Insurgency is alive, and the new patch is going to make the overall experience much more enjoyable! One thing hasn't changed, though, you will still need to hit the ground after the patch, specially with the ironsights now driving bullets right where they should. You have reasons to be happy, but also reasons to be scared!

Here we have some weapon animations (Dragunov SVD and AKS74U), all are works in progress:

Insurgency :: Beta 2

The first screenshot below, shows a new area in the new and improved Haditha. Second screenshot is the M4 Carbine render, and the third the Dragunov SVD.

Beta 2 in October!

          Next News Post 09-26-2007 @ 04:17 - Insurgency Beta 2 :: Testers Needed!
          Previous News Post 09-23-2007 @ 13:41 - Weekly Poll Results - Have you played Team Fortress 2? If so, do you like it?

Average User Rating: 10
Number of Votes: 2
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User Comments  
The following comments are owned by the user that posted them. Half-Life 2 Files is not responsible for their content.

Total comments: 9 | Last comment: 10-03-2007 at 19:49

 #1 - 09-26-2007 at 00:52
Skyrider (Staff)
From: (Netherlands)
Joined: February 23rd, 2005
Posts: 1252
Movie will be shortly added.

 #2 - 09-26-2007 at 01:23
Joined: May 24th, 2006
Posts: 6
That's a funny looking Dragunov SVD big grin

On a positive note, I can't wait until the Beta 2 release, and I suggest anyone who hasn't tried this mod yet, to try it.

Also, thank god the spawn killing will stop. Game ruining stuff that was.

 #3 - 09-26-2007 at 04:12
Skyrider (Staff)
From: (Netherlands)
Joined: February 23rd, 2005
Posts: 1252
Streamed video added.

 #4 - 09-26-2007 at 14:25
From: (Melbourne Florida)
Joined: June 14th, 2005
Posts: 416
I want the Dragunov SVD! eek!

 #5 - 09-26-2007 at 15:29
Joined: March 22nd, 2003
Posts: 876
they say it's a "milestone" patch and a huge patch, but...while some of the stuff does look like "big" updates, THAT changelog looks like a pretty small-to-medium sized patch in the things that have changed

Maybe it's not though, more things changed then what i'm actually thinking of about what it said, and they said more changes in the log to come, so *shrugs*

This mod is already really great so keep up the good work!

 #6 - 09-26-2007 at 16:36
Joined: April 10th, 2005
Posts: 198
well the bug where bullets went above your aim pretty much ruined the game so its a crucial fix. i hope they fixed the other game ruining lag issues this mod has on servers with over 16 ppl.

 #7 - Reloading animations - 09-28-2007 at 18:46
Joined: October 31st, 2004
Posts: 55
When the hand pulls back on the charging handle there is some noticeable clipping. It also looks slightly unnatural. The reloading itself is too slow for a trained professional. In between the process of the magazine being inserted and the charging handle being pulled back, the gun is moved to the left side for the right hand to pull the charging handle. Realistically, one does not make such and adaptation during reloading because it takes more time and is unnecessary. In fact, if reloading for speed, the same hand will be used for inserting the cartridge and pulling the charging handle. In this case the right hand is the most optimal. The more the hands switch placement during reloading, mean more steps to reload, which therefore means a longer reloading time. I understand if this was done with a rather unwieldy or heavy rifle. However this is an AK-74u. It is rather light and some even mistake it for being a sub-machine gun. Overall there needs to be less movement of the gun during reloading and the movement that exists needs to be tighter. For example, during the AK-74u when the charging handle is pulled back the gun bobs off to the side. This shouldn't happen though because you brace the butt of the gun against your outside chest or inside shoulder while doing reloading. So there would be little to no movement here off to the side. In this case it bobs too much to the left when the charging handle is pulled back.

 #8 - 09-29-2007 at 00:07
Joined: July 4th, 2005
Posts: 483

amazed to the bones

 #9 - 10-03-2007 at 19:49
Joined: January 14th, 2005
Posts: 211
Well, Iraqi insurgents ARENT trained pros, but good points about the switching hands thing nonetheless.

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