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Half-Life 2 Downloads > Mods > NeoForts > Clients:
Half-Life 2 Neoforts Mod (v1.70)
Filename: neoforts170.exe


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Version:
Developer:
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Date Added:
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16.77 MB
v1.70
NeoForts Team
567
03-28-2006
Mods > NeoForts > Clients


Average User Rating: 6.8
Number of Votes: 14
Related Files:
Latest 5 Mods > NeoForts > Clients:
- Half-Life 2: Neoforts Full Install (v1.77)
- Half-Life 2: Neoforts ZIP Archive (v1.77)
- Half-Life 2 NeoForts v1.75 Realization (Zip Version)
- Half-Life 2 NeoForts v1.75 Realization (Installation Version)
- Half-Life 2 Neoforts Mod (1.72)

5 Other Files by NeoForts Team:
- Half-Life 2: Neoforts Full Install (v1.77)
- Half-Life 2: Neoforts ZIP Archive (v1.77)
- Half-Life 2 Neoforts Mod (1.72)
- Half-Life 2 DM NeoForts CTF Mod (1.60)
- Half-Life 2 DM NeoForts CTF Mod (1.52)


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Half-Life 2 Neoforts Mod (v1.70) - File Description  


Description:
NeoForts is a four team CTF Fort Building Mod for Half-Life2. You build massive forts, and try to capture the enemy flag. Models have been updated, and buy menu has been fixed. In Neoforts 1.70 they have the first ARGG physgun with 3 way rotation. Players can now precisely make forts by manipulating an objects yaw, pitch and roll.



Half-Life 2 Neoforts Mod (v1.70) - Screenshots  
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Half-Life 2 Neoforts Mod (v1.70) - File Download Options  

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Half-Life 2 Neoforts Mod (v1.70) - User Comments  
The following comments are owned by the user that posted them. Half-Life 2 Files is not responsible for their content.

Total comments: 13 | Last comment: 04-04-2006 at 09:35

 #1 - 03-28-2006 at 13:07
mentle_monkey
From: (Melbourne Florida)
Joined: June 14th, 2005
Posts: 416
Is this like source forts?

 #2 - 03-28-2006 at 13:08
SpideR_GuY
Joined: December 20th, 2005
Posts: 6
for some reason i cant download it.

 #3 - 03-28-2006 at 15:00
Manzi
From:
Joined: October 31st, 2004
Posts: 137
neo forts started when a angry admin of source forts wanted things his way.. it is source forts with some extra kicks

 #4 - 03-28-2006 at 15:38
BringMeASunkist
From: (Dallas, TX and Savannah, GA)
Joined: July 5th, 2005
Posts: 360
Do we know what the extra kicks are? Or is it just "extra kicks!!!" and we don't see any of them...

 #5 - 03-28-2006 at 23:31
Redfish1409
From: (Doncaster)
Joined: January 16th, 2006
Posts: 36
What is the map om those screen shots and also they look like giant magnets ha ha ha

 #6 - 03-28-2006 at 23:32
THGhost
From: (Leeds)
Joined: August 24th, 2005
Posts: 960
Pretty good, not my type of mod though. Good work btw.

 #7 - get real mods - 03-29-2006 at 01:15
omguawmhooka
Joined: October 4th, 2005
Posts: 57
its time for good looking mods that are actually addictive and fun

 #8 - 03-31-2006 at 19:40
OzJackal
From:
Joined: December 23rd, 2005
Posts: 146
plz help me when i installed it,it takes me to ''My Computer''

 #9 - 03-31-2006 at 22:52
ButtPyryt
From: (Bellevue, WA)
Joined: December 19th, 2004
Posts: 63
Can you say "Source Forts / Garry's Mod?"

Liars! It is NOT the FIRST ARGG "physgun". If you peel your eyelids back a little more, you can see that Garry's Mod was the first...

Oh, and nice skin for the gun...oh, wait, isn't that from Garry's Mod, too?

 #10 - 04-01-2006 at 00:19
Knight_Killer
Joined: January 27th, 2005
Posts: 82
It's a Sourceforts clone.
If it were more expanded, I might be interested.
I'll check back at a later build.

And no, the gun is not from Gmod, that's your standard Gravcannon (aka: Super Gravity Gun) skin.
The beam's from Gmod, though (which is, in turn, I might add, a tiny version of the opening sequence's Gman portal).

And I say, make your screenshots more informative. Had the screens shown some of the features it might have saved me the trouble of downloading and installing it just to decide to check back later.

 #11 - Don't waste you're time! - 04-01-2006 at 01:24
122334
Joined: December 10th, 2004
Posts: 42
Don't bother with this unless you want buggy, pratically stolen gameplay. visit http://www.sourcefortsmod.com to find the current 1.9.0 version which is much more balanced then any 1.4.1 code based sourceforts games. 1.9.1 which releases soon fixes any bugs found in 1.9.0. Don't let this mod scare you away from the "fort-based" gameplay. But if you are going to try anything out try sourceforts.

 #12 - 04-02-2006 at 15:46
Frugal
Joined: September 25th, 2005
Posts: 117
Try again next time. Your gonna need to add alot to your mod to beat Source Forts.

Source Forts was before Garry to actually do the Forts thing. It wasn't until LUA that Garrys mod had a possibility of doing it acceptably. Garry doesn't beat Source Forts though in the Forts GP.

 #13 - meh - 04-04-2006 at 09:35
garylewis
From: (adasd)
Joined: February 12th, 2005
Posts: 18
i prefer source forts... and # its atualy a skin from halflife 2 when ure grav gun turns all wierd on ya... garrys is just pimped a little more this one is the one from halflife.



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