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| Half-Life 2 Leon's SP Map Pack - File Description |
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Description:
The maps seem to replay themselves, but theres really good objects and pathways, some of the buildings look similar, but not copy pasted. They are, infact, unique.
Some enemies seem out of place, though the AI is okay, especially on the gunship. Although, some enemies were standing straight up and then popped into a fighting position.
Also, some areas were too small for the battles that were supposed to take place there.
It's is creative, Though, it's not a whole new concept, but a must-download.
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|  | | Half-Life 2 Leon's SP Map Pack - Screenshots |  | Screenshots: |  |

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| Half-Life 2 Leon's SP Map Pack - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Half-Life 2 Leon's SP Map Pack - Readme |  | Readme File: ===================================================
Title :LeonHL2_1
Description :4 sp-maps with a story that linkes them togetter.
Release Date :29 03 2005
Filename :LeonHL2_1
Author :Leon Stephan Brinkmann SPY(mapping)
Peter BALTIC.FOREVER (made the gunship and a very big help with placing the levelchange triggers and all other kind of mapping, entity, model, leak, compiling problems)
Email : leonbrinkmann@emailaccount.com
===================================================
* Construction *
Buildtime : 4 maps together: 3.5 month
Compile Time : together about 120 minutes
Editor : Hammer 4.0
Map Known Bugs : 1 weapon floating in air in map4, 1 metal file cabinet and wooden fence in street in map2.
New Textures? : no
New Sounds? : no
Custom Soundtrack? : no
Compile Machine : Valve Hammer 4.0 editor
===================================================
* Play Information *
Game : Half Life2
Type : single player only
Supported Modes : no
Players : 1
STORY;
You get extracted in the sewers outside a big city that is controlled by the combines, although there are certain parts of the city that are filled with headcrabs and other creatures. You have to find and fight your way trough the sewer, over the railroad track in to the city. Once you're in the city your objective is to find the power plant and destroy it. It sounds easy but you will have to fight for your life before you get there.
leon brinkmann
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* Installation *
UNZIP IT IN;
C:\Program Files\Valve\Steam\SteamApps\your_account_name\half-life 2\hl2\maps
Start Half Life2 and open the console by pressing;
~
type in the console;
map leonHL2_1
enter
(the maps are quit big so it could take a little while before they start. and when you have difficulty playing them,((it starts to look more like a slideshow)) because you don't have a very powerful computer than you could try to lower the graphics settings a bit in the menu.
===================================================
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* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
===================================================
* Warning - Must Read and Understand Before Use*
The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
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| Half-Life 2 Leon's SP Map Pack - User Comments |
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The following comments are owned by the user that posted them. Half-Life 2 Files is not responsible for their content.
Total comments: 77 | Last comment: 01-17-2010 at 10:09
TheBetterSeppuku Joined: November 11th, 2004 Posts: 251 | Sorry about the screenshots, they're screwed up. |
Stefdaddie From: (Essex) Joined: December 17th, 2004 Posts: 152 | Judging from the screenies it looks frikin awsome, u shudnt give it such a negative description. |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | TheBetterSeppuku, you did write;
some of the areas look copy and pasted from the single player game, and cut holes in them.
can you please point these original maps out to me? because i can asure you that every brush i made by myself, also didn't i copy the original game maps by building them myself on there idears. don't get me wrong, even after 5 years of (sp-) mapping i'm still learning. and i never will say that my maps are great. but i don't agree with your comment, i have to agree with Stefdaddie;
u shouldnt give it such a negative description.
i think there better than that, (without saying that they are great!)
but every body has his own taste and right on his own comment. still, i want to bet that in time we will see that most of the comments that are placed here will not be so negative!!
leon (SPY) |
TheBetterSeppuku Joined: November 11th, 2004 Posts: 251 | Aha. It's just some of the buildings look similar, I will remedy my description immidiantly. |
Greedy From: (Sk) Joined: January 20th, 2005 Posts: 219 | oh my god thats A W S O M E  |
wrathofgod Joined: December 11th, 2004 Posts: 138 | Great friggin job! Keep'em comin' =] |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | i'm realy glad that you did change your comment a little bit Thebetterseppuku, still, i'm realy interested in why your comment is so mutch different from all the other comments (that i did get when people tested the maps, that are allready now here). ofcourse the buildings at the end of map1 and in the beginning of map2 are looking the same, this is because the player is at that part still in the same street. now about npc's, (non-playeble carakters) combines. without going realy in to technical detail, there are 2 ways to place combines in your map (npc_maker and the combine itself, the choise depence on what he has to do after spawning).
both ways don't overcome the problem that everybody has with the combines, and that is, like you said;standing straight up and then popped into a fighting position.
this is just something that has to do with the ai scripting that is hard coded in the game itself and can't be changed. also does it sometimes happen that they turn around so that when you finally see them they are standing with there back towards you. this is not something that happens because i did something wrong, this is just the way valve did make the combines behave. i have seen severel times this same thing happen in the original HL2 sp maps. and that it isn't a whole new concept, that i agree. but i'm a mapper, bot a modder or skinner. i make maps and use all the original stuff from hl2 sp-maps. so, that's why it is not a whole new concept. but i also never said that that would be the case. still, i'm glad that everybody else seems to like them very mutch.
thanks all, for the very nice comments.
and i'm already working hard on the new sp-mappack, this will have more outdoor maps where you also get the jeep and the boat to play with.
leon brinkmann (SPY) |
sonnyregis From: Joined: January 21st, 2005 Posts: 151 | 6.9 out of 10! that is taking the *****! it truly is! just finished it Leon and must say marvellous! although a small number of bugs, none made me want to stop playing or lose interest! and how can he say the levels replay themselves! i loved all the buildings! lovely view it was! |
Drshark From: Joined: December 30th, 2004 Posts: 122 | that was cool mind if i speedrun it and include the maps (will of course give some credits to you ) anyways i think that this could be good training for practising my FLYING and "continuos" bunnyhop. PLz answer me quickly oh yea btw: 10 / 10 |
TheBetterSeppuku Joined: November 11th, 2004 Posts: 251 | It's just my opinion, everybody else is entitled to theirs. |
TheBetterSeppuku Joined: November 11th, 2004 Posts: 251 | And somebody modified my reveiw... |
Pergatory From: (new york) Joined: January 15th, 2005 Posts: 18 | glad people out in video game world put the time into makin maps (sp) (dm) keep up the good work -goin to play |
Pussiphart From: Joined: February 18th, 2005 Posts: 36 | great maps, but the fps sucks. turns the game into a slideshow in many outdoor areas. learn to optimize. |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | i already explaned this in the read me file, when you haven't got a very powrfull pc than it could turn into a slidingshow. it has nothing to do with optimazazion, just with power. but i'm sorry that you couldn't play them like it was ment to play, i hope you get more power in the near future.
succes,
leon(SPY) |
Pussiphart From: Joined: February 18th, 2005 Posts: 36 | It has nothing to do with power, and everything to do with optimization and using the SDK tools correctly, and understanding how the graphics engine works and what happens when you compile your map. I can play Valve's HL2 single player levels on maximum quality settings, but some areas of your map go down to 4 fps. Look at your map with mat_wireframe 1 and +showbudget commands , and see how EVERYTHING is being rendered at once. Learn how to block vis, how to use area portals, hint brushes and occluders in your maps. Good luck on your future maps. |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | you're right, but the point is that especialy with the open city in map1 and 2 it can give problems with some grafic cards or pc's. also is everything not build on just one level so it's nearly impossible to work with area portals. still, there are there in the maps, because otherwise it would be impossible to make level change triggers in the maps. but some people do have troubles with fps. i will try to make things better in my next sp-mappack that i'm working on now. it's just that these are my first maps that i ever have build with a hammer editor. i have worked severel years with gtk and radiant versions for quake2, mohaa, sof2 and cod. and although they are on some points simular, there are still big differences. i'm learning and everything that is said about this mappack i will use in my next mappack. so, thanks for the comment and i will use it for sure. i still hope you enjoy the mappack Pussiphart, and sorry for the inconvinius.
leon (SPY) |
Drshark From: Joined: December 30th, 2004 Posts: 122 | Leon`? may i speedrun it and include the map and give almost all credts to you ? |
Guest (pcp08940216pcs.trentn01.nj.comcast.net) Joined: December 31st, 1969 Posts: | Great map. Thank you. |
Furious_DC Joined: March 15th, 2005 Posts: 125 | This map kicks *****, could have put it in the official game itself in the citizen chapter. Great work. |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | i'm not sure what you mean with this speedrun, can you tell me more about this please before i say yes. (i also did sent you a mail trough halflife2.filefront.com but i'm not sure if you did get that one, that's why i write it here again).
leon(SPY) |
Guest (194.46.81.85) Joined: December 31st, 1969 Posts: | Awesome map, really enhoyable all the way through. Decent ending too. Best SP map yet 8/10. |
Madaz_Rx8 From: Joined: November 23rd, 2003 Posts: 12 | well done man
Quote: great maps, but the fps sucks. turns the game into a slideshow in many outdoor areas. learn to optimize
get a better pc and gfx card i had 200fps most of the time and prolly low was 50fps in sections where there was lots of action and as high as 280-290fps |
westie17 Joined: April 5th, 2005 Posts: 2 | Just finished it and the maps are pretty cool, it reminded me so much of HL, not just because i was running it on DX7 on low settings but because you don't get the gravity gun and you crawl through many vents.
The lack of the gravity gun changed it so much like when someone chucks a nade, you can't just sit there and fire it away with the gravity gun, you have to fecking leg it.
Overall they were pretty good, hope your gonna make more. |
supersnake52 From: (:P) Joined: December 13th, 2004 Posts: 98 | fantastic man i LOVE these maps! This is right up there with dayHARD3!!! |
johnhutch2000 From: (Nottingham) Joined: January 3rd, 2005 Posts: 59 | Could be good, played all the levels, its ok but lacks refinement. Like textures such as the combine bridge thing that were never meant to be viewed from on top in game need changing.
Its really well put together it just somehow lacks halflifeness. i think maybe lighting n night time feel would make it better. Its too happy military to be a tradional half life map. Although all these comments sound negative. Ill still give 7/10 because it is very well put together. |
Three_evils From: (windsor) Joined: April 6th, 2005 Posts: 3 | dude i love this map you made, its awesome, u should continue it make it into like your own single player.... that would rock! |
Guest (c-24-21-212-10.hsd1.or.comcast.net) Joined: December 31st, 1969 Posts: | I stopped after finishing the second map... it wasn't bad, it just didnt have the same feeling as HL2 did. And I guess I really shouldnt have expected it, but... ya know. You had some pretty creative layouts though and I liked the feel of the maps for the most part, but as someone else brought up, the AI doesnt work very well and often times you come across combine just standing there, meanwhile 5 of their buddies just got blasted right around the corner. That kind of thing.
And yes, you do need to optomize, no matter what anyone says. I certainly dont have cream of the crop (9600 AIW), but for normal HL2 I never had ANY slowdowns at all.. adn there were two places on the first two maps where there was SEVERE slowdown, I'm talking maybe 1 - 2 FPS... that is bad. I'm guessing it's jsut cuz of the point of view, you could see like all the building you had created so it was pretty intensive. I'm sure very high end cards can handle this, but obviously some optomizing could be done considering valve's levels were also very compelx in places and i never had any problems there.
One thing i HATED... the wind. You should seriously take that out. It never stops and it's really damn annoying to hear the WHOLE TIME you're playing.
Don't take this the wrong way please, this is the best single player thing that's come out for HL2 so far.. |
Guest (cntcnhbas01pool1-a96.cntcnh.tds.net) Joined: December 31st, 1969 Posts: | Alright... I have a card that only supports dx7, but I run the game in dx8. I have 1023 megs of ram. I never had ANY slowdown on this map WHATSOEVER.
thats pretty odd, eh?
10/10 on the maps, but I think you shoudn't have had the music at the end... it really killed the feeling for me, made it seem more like a game and not like a horrible and bloody war for freedom between species. Ah well. As for some combine facing the wrong way, well, why would they all be turned towards the door that your going to come out of? Do they have wallhacks or something?? |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | first i want to thank you all for taking the time to write your comments down, and i realy take them with me in making the next sp mappack, (that i', allready working on!) still, first of all i have to say this about optimazation of the first 2 maps. it's indead so that that could be mutch better. indead it can give some troubles on some pc's when you can see from some point the whole map. in my next sp-mappack i will make this different. about the rest, what can i say. it's just a matter of taste. realy, just the other day i did get a mail from someone who said how he liked the windsounds in some parts of the maps, they did give him that extra ambient feeling. and now i hear that someone hated it. so, it's just a matter of taste. about the combines. sometimes they act strange, i agree. but this is just something that has to do with how they are hard codet in game. you can't change this!! for a fact, i have seen severel times in the original sp-maps of HL2 that when i did get around a corner the combine was standing with his back to me looking around. this can't be changed. there are just a few ways how you can work with combines, and believe me, i have used them all in these maps. still, HL2 is great, but some of the behaver of npc's could be mutch better, (take for instance COD and SOF2, i did make a lot of sp-mappack with these games, and there npc behaver is so mutch better). so, to keep it short, i can't make them behave better, those combines.
thanks for playing them!!
leon (SPY) |
The_Postman From: Joined: September 14th, 2003 Posts: 112 | GREAT maps...really they were! They had a great HL2 feel to them, they totally fit into the HL2 universe, they were original and very well laid and thought out.
The only time my computer (P4 3GwHT 1GBram 9800pro 128MB) studdered was where you have to jump on the window ledge to get over the fence, other than that area it was all smooth sailing!
I thought the AI was great too! Instead of stupid NPC's running around corners when thier buddies get shot, they wait for you to come to them and blast you when you get around a corner. Tell me you don't use that tactic all the time....wait for them to come aorund the corner into your line of fire and then blast them...it is nice to see them do that to me for once! I can hardly find anything negative about these maps...they easily could have been part of the real HL2 release! |
tomd04 Joined: November 28th, 2004 Posts: 50 | Sir, i bow to you
The final level of this was just so beautifully done i mean, wow... that last level was a masterpiece, as was most of the first 3 levels. A couple of spots where it got fairly laggy but there were only a few, and I kinda didn't wanna see anymore poison headcrabs after finishing the regular game but hey......thats ok 
10/10 my friend, the first 10 i've ever given a file on filefront
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SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | thanks The Postman and Tomdo4, nice to hear.
(am working hard on next sp-mappack, bigger, better, etc. hoep to release in 4 to 5 weeks).
leon (SPY) |
Dante3214 From: Joined: February 27th, 2005 Posts: 104 | To #29- That's because the game is as CPU intensive as possible, and not video card. In fact the best way to increase framerates in hl2 (from my experience) is to get more RAM and a better processor. |
cajun47 Joined: July 29th, 2002 Posts: 24 | great job! |
Adsvand From: (West Sussex) Joined: February 5th, 2005 Posts: 2 | brilliant effort, almost better than playing the original HL2 game itself !! fluid and logical and great conclusion, really enjoyable map set .. :-) |
NFC_Pickard From: Joined: May 19th, 2003 Posts: 249 | I've been playing your SP maps since way back in the SoF2 days Leon. TY for all the entertainment over the years. Also, as a fellow file poster (diff site, not dot files) it is slightly unethical for file posters to include their opinions in the description. Save that for the comment section. Not coming down in Seppuka, it's something I've seen quite often on the dot files sites. I would tend to think that you want ppl to download the file. You want ppl to give a good impression, and positive feeling about a file. If i was selling you a car, would i tell you that the suspension sucks? |
crann Joined: July 28th, 2002 Posts: 14 | Top notch, like a good book you can't put down. A work of art. Creative thinking in the design and gameplay throughout.
A few disappearing textures on certain angle views in dark rooms, not that it matters. Just had to put in something critical! No problems with FPS or anything else.
And filefront downloads are happening fast again. Life is good!
Thanks Leon, looking forward to your next one! |
JerkWhad From: Joined: March 2nd, 2005 Posts: 76 | it was nice in the first levels but the last level's being busted up was a bit lame
and there were too many npcs trying to kill me like mess
otherwise it was nice |
Guest (cpe-24.182.226.236.charter-stl.com) Joined: December 31st, 1969 Posts: | Good maps, i was quite impressed by the work you put into this. A few things:
The sniper is annoying.
Whenever chunks of a wall are on the ground they are always rectangular.
Other than that this mappack rocks. Keep it up. |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | thank you all for your nice comments!!!!
leon |
Guest (host217-43-125-220.range217-43.btcentralplus.com) Joined: December 31st, 1969 Posts: | bloody brilliant...what can i say...never thought a map pack could be so good....they need to hire you as they could learn a bit or two..please do some more...i tell you what...sit down for 12 months instead of 3 and relaese your own game....
briza@tesco.net |
Guest (mdm74.namib.net) Joined: December 31st, 1969 Posts: | I've been downloading many maps, I want to know more about City 17 and about the story of Half-Life, but I only found one map that gave a feeling of City 17, it was Central Station of AdmiralJesus (Leon, I think yo should check his map out for more ideas). But now to come to your map. Leon, you brought me so deep into a City in that time when the Combine rules that I play this map over and over.
It feels like a part of HL2 that has not been added with the origenal game.
I cannot wait for your next map pack. I am waiting for it more than I am waiting for Aftermath. Please Bro, make more maps. And I think that you realy should take the tips these guys give to you. Your maps are outstanding but the handeling of the maps while the game runs is'nt as good as the origenal HL2.
Just to finish this love letter of: I also go with #42, when you are done with the maps you are greating now, take a time and design your own mod with its own story. I hope you are still reading this comments! |
Guest (mdm74.namib.net) Joined: December 31st, 1969 Posts: | Now this is what I call a SP map, Dude, do not stop. I afree with #43, make one map that is almost the same as Central_Station.
Hey, do not give such negative comments to your own maps. I mean, I almost did not download your maps because of the comment you gave but luckely I checked the comments below and then I downloaded the maps.
Hey bro, your maps crashed my HL2 and made my Windows XP brake down.
No, just kidding. :>} |
Ugly_War_Chief From: Joined: February 18th, 2005 Posts: 101 | i found too many mistakes
and you couldn't just off the edges of rals... 5/10 |
Guest (144.139.73.217) Joined: December 31st, 1969 Posts: | I would nearly say its better than most of the maps in the game. The fighting is hard and the puzzels are interesting. Keep up the good work Leon! |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | i have tried to find that articel in PC Gamer but couldn't find it. could you please sent me a link of it, i'm ofcourse very interested in seeing it. i hope you make big progress with your map and would love to see/play the end result of it.
leon(SPY) |
3dway Joined: May 29th, 2005 Posts: 1 | I'm stuck at the area just after a load screen. There's a guard tower that's all wire cage inside and there's rocket launcher in the top of the tower. I can't get to the top floor of the tower. The hint says do something to open the gate. I *****ume you blast a rocket at it.
I figure something didn't trigger. I've been in the room with the healing unit that powers up your suit and the garage that you come out of after the offices after the load screen.
No other doors are open. what do I do? |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | first you have to get into the topfloor of that tower, to get there you have to jump on to a small roof and go in to a little gate that has to be opend with the use funstion, it can't be broken. from there you will find you're way over the roofs. at the toher side of the roof there is a small building where you will find the button to open the gate. succes,
leon(SPY) |
Guest (d6-181.rb.gh.centurytel.net) Joined: December 31st, 1969 Posts: | I'm at the combine fort thing where the sniper shoots at you...what the heck do I do now? I can't figure it out.
Excellent maps, but I'm stuck, at he moment. |
Guest (cpc2-pint1-4-0-cust108.popl.cable.ntl.com) Joined: December 31st, 1969 Posts: | what is it with you people on these boards ? Can any of you spell ? |
Guest (c-67-184-87-90.hsd1.il.comcast.net) Joined: December 31st, 1969 Posts: | I am also getting fps around 1 in areas. Had NO problem with the original. Running a 9800pro with 1 gig RAM and a 2600 mobile oc'd |
MrHunnyBunny_reloaded From: (Adelaide) Joined: January 10th, 2005 Posts: 40 | looks good still dling *sigh* dial up. I wish I could make maps but I cant understand all that hammer stuff I just get lost.
Thanks for a good lookin map keep up the good work 10/10. |
Guest (cpe-69-203-90-70.nyc.res.rr.com) Joined: December 31st, 1969 Posts: | Loved the map. Lots of action and nice enemy placement. I have a 9600xt, and I didn't notice any slowdown. Maybe a tiny bit, but it wasn't bad at all. Love the map. I'm in the D section, but can't figure out how to get through the glass door thing in the power plant. It's after you turn on 3 of those eye scan-looking things. Love the map though. |
Guest (loudsl01.4.0.1.102.iglou.com) Joined: December 31st, 1969 Posts: |
Thanks for the maps. Very enjoyable. Keep up the good work! |
Guest (216-15-121-71.c3-0.frm-ubr3.sbo-frm.ma.cable.rcn.com) Joined: December 31st, 1969 Posts: | The maps were very nice. Two issues I had:
Crashed almost at load time in any resolution over 1024x768. HL2 never gave me this problem.
The "ammo" display was always cut in half. I could still read it but it was a little annoying.
I don't know if these issues are the fault of the maps or something else...
7/10 |
Guest (216-15-121-71.c3-0.frm-ubr3.sbo-frm.ma.cable.rcn.com) Joined: December 31st, 1969 Posts: | please disregard my post above, wrong thread! |
Guest (adsl-211-126-208.asm.bellsouth.net) Joined: December 31st, 1969 Posts: | I love this map! You did a great job. I had some real problems with the action in certain areas of freezing and sputtering. i did not have these issues with HL2.
I have a 2.0 GHz Machine with 1Gig of Ram and a ATI Radeon 9000 card.
Is there anything I can do to correct this?
Thanks in advance.
BTW my email is Futterstuff@gmail.com
Real One |
SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | thank you all for your compliments.
to get past that glass door you have to search for a 4th buton that you have to switch, it's downstairs.
about having some problems with playing the map, the maps are sometimes bigger and more detailed as the original sp-maps. so you can have a bit of trouble with 2 Ghz. the only thing you can do when it gets to wors is put your settings not to high under video options.
NEW SP-MAP PACK:
after 5 months of work after this first HL2 sp-mappack of mine i nearly have finisht my second HL2 sp-mappack (7 maps!). it will be ready in a week or so. it will also be here for download and will be called leonHL2_2.
leon |
jelmertjuh19 From: Joined: October 7th, 2005 Posts: 1 | i love it! i just love it! i registerd just to tell u this had some fps problems (like almost everyone) but i really enjoyed them thz and keep up the good work |
GunxSlayer Joined: February 22nd, 2006 Posts: 103 | one of my favorites maps, i only have 3 favorite maps on half life 2
10/10 |
DeadlyContagion Joined: January 14th, 2005 Posts: 211 | What happened Leon? Your first map pack was actually decent, I mean, it could of used some work, but it was fun. Your second one, was, well, depressing, you threw away all the things that were good about the first map pack. In the first one, you gave ammunition and health when it was needed, in your second one, you would get ALOT of health and ammuntion after going for hours without any supplies. In you first map pack, you gave the player challenging, but not too chalenging that they won't be possible situations. In the second map pack, you threw hundreds of combine soldiers at the player, all at the same time, relentlessly, without a single notable break in the combat. And then near the end of the second map pack, things just got pathetic, an arial view of the G-Man is great and all, but the whole part with the hallucinogenic gas was just unnecessary in the extreme. I'm dissapointed Leon, very dissapointed... |
GunxSlayer Joined: February 22nd, 2006 Posts: 103 | Dude your dissapointed in this guy whose a way better mapper than you...
That makes perfect sense |
adr0ne Joined: January 10th, 2006 Posts: 16 | maybe the 2nd map pack isnt finished because its so big. just to point out that it says error:material"brickwall110176"uses unknown shader "vmt" good job thanks for sp maps! Maybe next time have nova prospek and cops in it! |
baltic_forever From: (Sunderland) Joined: February 18th, 2004 Posts: 2 | Coastline to Atmosphere has now become a Source Mod. I submitted the Mod about a week ago but they have lost the email (hl2files.com). The Source Mod version has a lot of bug fixes and less combines. I (we) can’t wait any longer for hl2files.com to get their act together and make this mod available for download, so you can download it from the following link;
http://www.sp-mods.com/home/php-files/downloads.php?cat_id=10
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SPY_maps From: (den haag) Joined: September 20th, 2003 Posts: 80 | like Baltic said is our Mod (with 15 large new sp-maps) finisht and can it be downloaded from sp-mods.com, (see comment #69 above this one). we have tried it severel times to get it on Hl2files.com but for some odd reson we just can't get it done. should HL2files.com still like to host it then we hope to hear from them, but for now you can get the new 15 sp-maps from sp-mods.com
leon |
dieselmotor Joined: August 15th, 2006 Posts: 2 | I played Coastline To Atmosphere and can say, it is one of the best mods i ever played. Now i finished this 4-map-pack and can say again , this is one of the best (mods) i ever played. Very well done maps, absolutely big fun to play. Thanks to the creator, keep up the great work. |
AsianGod From: (West Covina, CA) Joined: August 23rd, 2003 Posts: 115 | i think i seen some of his work on another game called soldier of fortune 2. They were pretty good sp maps. |
makara Joined: July 8th, 2007 Posts: 17 | Fun and challenging map - brilliant end-plan to blow up the building.
Shame I never found the rocket launcher though :-)
Cheers - Sateesh (London, England). |
jwill58 From: (AL) Joined: June 29th, 2004 Posts: 42 | Every now and then a map comes along and you forget you are playing an individuals map....you get so caught up in the game play that it seems like the original HL2 creator who made it. This was a good piece of work. You should proud of this....from now on I will look for maps and mods that have your name attached ! Thanks for so much fun.
jwill58 |
SOENICK Joined: October 6th, 2008 Posts: 105 | f-u-c-k-i-n-g awesome map pack 10/10
Congratulations Leon!! |
Ice_Trey From: Joined: February 15th, 2005 Posts: 771 | This is what HL2 SHOULD have been like, most def, this is uberclass, topnotch quality, great leveldesign, no unecessary lagging (most custom maps have that) et cetera, and somehow i could sense a lil N64 Goldeneye in it and also a lil HL1 somehow, and since i love HL1 more than HL2, its all ubernice, 2 thumbs up, the 10-10 score is unquestionable!! 
Offtopic, i used to admin a cpl of SoF2 servers, im sure weve played sometime hehe ^^ |
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