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Half-Life 2 Downloads > Mods > Dystopia > Servers:
Half-Life 2 Dystopia Demo Server Full (Update 4)
Filename: dystopia_demo_server_full_u4.zip


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167.62 MB
Update 4
Dystopia Dev Team
http://dystopia-game.com
4622
01-08-2006
Mods > Dystopia > Servers


Average User Rating: 8.2
Number of Votes: 34
Related Files:
Latest 3 Mods > Dystopia > Servers:
- Half-Life 2: Dystopia: Version 1 Modification - Server File
- Half-Life 2: Dystopia Demo (Server Patch)
- Half-Life 2: Dystopia Demo Server Files

5 Other Files by Dystopia Dev Team:
- Half-Life 2 Dystopia Demo Full Client (Update 4)
- Half-Life 2 Dystopia Demo Client Patch (All versions to U4)
- Half-Life 2 Dystopia Demo Client Mod (Full Client + Update 3)
- Half-Life 2 Dystopia Demo Mod (Update 3 Patch)
- Half-Life 2 Dystopia Demo Client Mod (Full installer + Update 2)



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Half-Life 2 Dystopia Demo Server Full (Update 4) - File Description  


Description:
Today, January 8, 2006. Dystopia Update 4 has been released. This file contains all the Server Files with the latest Update 4 of course. With allot of hard work of the developement team. Allot of changes has been made, and allot of new things has been added. Plus also of course bugs has been fixed. Below you will see the new change log for you to read through, but be sure to download this, The action goes on!.

  • Change Log
    NEW Map dys_silo
    NEW Map dys_fortress
    UPDATED Map dys_vaccine

    Added Bloom effect to meatspace (set in Video Options)
    Added Decapitation for headshot kills (for Laser Rifle, Assault Rifle, MK808, BoltGun, Katana & Fist)
    Added Voting system (callvote map, timelimit, kick)
    Added Language support for French, German, Japanese, Korean, Russian & Spanish
    Added 9 Crosshairs, with options for colour, size and transparency
    Added Jack in/out Effect
    Added New EMP Grenade Effect
    Added Warning message on Rocket Launcher screen if too close
    Added Autobalancing of teams if they become uneven
    Added Colour coded ICE (red=punks, blue=corps)
    Added Indenting for chat in console
    Added [TK] tags on team kills in console
    Added Dead and Decking tags in scoreboard for teammates
    Added cyber_drain entity, drains energy from deckers if they touch it
    Added dys_forcefield entity, to stop one team passing (similar to ICE in cyberspace)
    Added SetPunks and SetCorps inputs for cyber_ice entity
    Added Support for 2 way Attack/Defend maps (any dys_objective can be a "final objective" now)
    Added New weapon spread system (effects AR, shotgun, minigun, machp), random distribution now more biased towards center (thanks Waldo!)
    Added SourceTV events (objectives, hacks, kills near objectives, etc)
    Added Frags for killing someone with a trigger_hurt (for 15 seconds after you activated it)
    Added Laser Rifle beam width now reflects the amount of damage (including minimum range, etc)
    Added Added hitbeep for shooting Spider Grenades
    Added Lowered Sound Suppressor cost from 2 body slots to 1 body slot
    Added Lowered BoltGun reload time from 2 seconds to 1.5 seconds per bolt
    Added Lowered Grenade Launcher Grenade's radius from 250u to 200u
    Added Lowered Rocket Launcher lock on time from 0.75->0.25 seconds
    Added Decreased Rocket Launcher Rocket health from 100->50
    Added Laser Rifle damage scales from 10%->100% for distance 64u->512u (eg. not as powerful at close range)
    Added Increased Laser Rifle ammo usage from 15->20 (max charge)
    Added Grenades now go off in your hand if you prime them past their fuse
    Updated player models with new shiney textures, fixed vert assignments and fixed poses/animations
    Updated all ragdolls to fix collision errors and make them more spectacular!
    Updated katana skin
    Updated FatmanFist animations
    Updated Heavy's Machine Pistol animations
    Updated Katana animations
    Fixed Warping/Lagging doors
    Fixed Stealth effect for DX8/DX8.1 video cards
    Fixed Sticky Firewalls
    Fixed Cameras & Monitors not rendering after an Alt-Tab
    Fixed Boltgun headshots (150% damage bonus)
    Fixed Boltgun body pinning, now works everytime
    Fixed Tilted view when jacking out of Cyber Space with lots of packetloss
    Fixed Thermal effect showing up on monitors
    Fixed Titled view in cyberspace on some maps
    Fixed Chat not appearing after round ends (if you were dead)
    Fixed Spawning with no weapon model & broken animations if ledge grabbing while killed
    Fixed Leg Boosters sprint using energy while minigun is spun up
    Fixed Continuious charging sound exploit with Sound Suppressor & Laser Rifle
    Fixed Deckers with Stealth on make stealth noise in cyberspace. Body in meatspace now makes the noise.
    Fixed Cortex bombing through small ceilings exploit
    Fixed Jack in Points can now be Enabled/Disabled without crash
    Fixed Leg Booster charge up sound is now client predicted (no more cutting out)
    Fixed IFF not visible in CyberSpace
    Fixed zoom_sensitivity_ratio resetting to default 1.0
    Fixed Crash if attempting to ICE a cyber_screen with no ICE entity setup
    Fixed Objectives completing after round ends (due to delayed inputs, etc)
    Fixed Repeatedly completing objectives to gain points exploit (now only gives out certain amount of points over time)
    Fixed Headshots on teammates counting in stats (FF only)
    Fixed hitbeep command not working sometimes
    Fixed Underwater sounds looping if you die underwater
    Fixed Time connected for stats
    Fixed Gaining points when shooting self with Cyber projectile while someone spectates you exploits
    Fixed Movement errors in CyberSpace
    Fixed Shooting Turrets/Spider Grenades now counts towards accuracy on stats
    Fixed Grenades going through very thin walls/glass at very close range
    Fixed low ammo shot with Laser Rifle doing full ammo damage
    Fixed Switching Laser Rifle while charging exploit



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