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Half-Life 2 Downloads > Mods > CSS SCI FI > -Releases > Patches:
Half-Life 2: CSS SCI FI v2.0 to v2.1 Patch
Filename: css_sci_fi_patch_2.02.1.zip


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6.17 MB
Fitzroy_doll
http://www.amphibian.myzen....
692
10-25-2007
Mods > CSS SCI FI > -Releases > Patches


Average User Rating: 9
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2 Other Files by Fitzroy_doll:
- Half-Life 2: CSS SCI FI v2.1 Full Install
- Half-Life 2: CSS SCI FI v2.0 Full Install



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Half-Life 2: CSS SCI FI v2.0 to v2.1 Patch - File Description  


Description:
This patch upgrades CSS SCI FI 2.0 to the latest 2.1 version. CSS SCI FI is a single-player mod for Half-Life 2. Using the latest version of SMOD, which is included, the mod puts the player through 27 intense combat missions set in Counter-Strike: Source environments. Each map contains a unique scripted scenario which is enhanced by random scripting so that the game is never the same twice. Players will fight everything from Striders to slave Vortigaunts, plus a range of Combine enemies armed with many new weapons.

All players using the 2.0 version should download and install this patch. Players who are new to the game are advised to use the the CSS SCI FI 2.1 full installer.. Otherwise, you won't get far without the previous release.



Half-Life 2: CSS SCI FI v2.0 to v2.1 Patch - Screenshots  
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Half-Life 2: CSS SCI FI v2.0 to v2.1 Patch - Readme  
Readme File:
-- CSS SCI FI 2.1 --

What's new in version 2.1

-------------------------------------------------------------

2.1 October 2007
* Added "Campaign Mode" to the retail and custom map packs. All 27 maps can now be played as a 12 or 15 map campaign. Players can also select "Round Mode" in the SMOD Configuration Utility, which reloads the current map when the objectives are complete.
* Upgraded SMOD to 39D2. This adds four new bullet time modes which can be enabled using the SMOD Configuration Utility.
* Fixed scripting problems in several maps which could cause issues if the game is loaded from a save.
* Enhanced performance of some maps and improved AI behaviour in many maps.
* Remade DE_Train with new goals.
* Created new node graphs for Port, Nuke, Militia and Beirut, which give improved AI behaviour.
* Changed AI behaviour so that if only one enemy remains he will stop moving around the map. This makes it easier for the player to find and eliminate.
* Changed player weapons so that the player starts with more effective weapons in harder missions.
* On screen text has been cleaned up.
* Fixed missing sound references for snow footsteps and nightvision.
* Fixed missing antlions in Coast levels.
* Changed shield rules so that more NPCs have a chance to use facemasks and riot shields.
* Added soundscapes to some custom levels which were previously silent.
* Added ability to play Lost Coast.

-------------------------------------------------------------

For full information about the project, please visit the website:

http://www.amphibian.myzen.co.uk/css_sci_fi

Fitzroy_Doll
antiscope@gmail.com

October 2007


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