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Counter-Strike: Source Downloads > Maps > DE Maps:
CS: Source DE House Map
Filename: de_house.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
117.06 KB
Anda02
794
06-05-2006
Maps > DE Maps


Average User Rating: 7.2
Number of Votes: 13
Related Files:
Latest 5 Maps > DE Maps:
- DE_CAMP_MAP (1)
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- de_iraqhistan (1)
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2 Other Files by Anda02:
- CS: Source GG Tropics Map (Beta 1)
- CS: Source Box War Map



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CS: Source DE House Map - File Description  


Description:
A cool little map by Anda02. There's a central building in the map and the hostages are on the top of the building. Unfortunately for you, you have to get past the terrorist spawn point to get to the hostages.



CS: Source DE House Map - Screenshots  
Screenshots:
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CS: Source DE House Map - File Download Options  

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Download from Worldwide Mirror by FileFront Download CS: Source DE House Map!



CS: Source DE House Map - Readme  
Readme File:
-----------------------------
de_house by Anda02
-----------------------------

Installation- Simply move the .bsp and .nav out of the zip and into your maps folder.
If you dont know where that is the location is as follows:
C:\Program Files\Valve\Steam\SteamApps\anda02\counter-strike source\cstrike\maps

Thanks for downloading.


CS: Source DE House Map - User Comments  
The following comments are owned by the user that posted them. Half-Life 2 Files is not responsible for their content.

Total comments: 7 | Last comment: 06-07-2006 at 08:12

 #1 - 06-05-2006 at 11:23
AndreasNesgaard
From:
Joined: November 9th, 2003
Posts: 56
The screens do not make me wanna download the map...

 #2 - 06-05-2006 at 12:09
BluncheonMeat
From: (Stratford Connecticut)
Joined: July 1st, 2005
Posts: 190
Not too bad, but can use some work. You should add a few details and at least not use fullbright.

 #3 - 06-05-2006 at 13:08
Hemuuuli
Joined: February 19th, 2006
Posts: 20
Thats even blockier than cs 1.6 maps...
TIP: Never release your first map (if its not then you need a lot more training)

 #4 - 06-05-2006 at 13:26
Anda02
From: (Florida)
Joined: September 21st, 2005
Posts: 12
Well its my first map and didnt know i had to do that theres no way I would know how to do ny better if nobody saw it

 #5 - Fantastic! - 06-05-2006 at 23:31
Mido
Joined: December 10th, 2004
Posts: 64
Excellent brushwork, I can see you spent hours func_detailing those complex arches in the northwest corridor just below the saint mary's church. I love your clever use of displacements on the roofs along the grove as well, and you're use of foilage models is astounding! I believe we have a winner!

 #6 - 06-06-2006 at 07:53
Mist15
Joined: April 9th, 2005
Posts: 99
it's a good start - don't get discouraged... just work on detail, as the setup itself is interesting

 #7 - 06-07-2006 at 08:12
hopna
From: (st.jansteen)
Joined: December 8th, 2005
Posts: 4
The map isn't bad but you should really add a light_envirnoment.
If you placed that thing, it will look like that there is a sun.
sorry for my bad english



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