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Counter-Strike: Source Downloads > Mods > ADs Weapons Balance:
CS: Source Balanced Weapons Mod (1.04)
Filename: cssbalancedweapons104.zip


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30.75 KB
1.04
ActionDragon
http://forums.steampowered....
474
06-10-2010
Source Dedicated Server recommended
Mods > ADs Weapons Balance


Average User Rating: 6.3
Number of Votes: 11
Related Files:
Latest 1 Mods > ADs Weapons Balance:
- CS: Source Balanced Weapons Mod (1.11 (Final?))

5 Other Files by ActionDragon:
- CS: Source Balanced Weapons Mod (1.11 (Final?))
- CS:S AD Weapon Balance Mod (1.47 Final)
- AD CSS Weapon Balance Mod (1.28 Final)
- AD CSS Weapon Balance Mod (1.27 Final)
- AD CSS Weapon Balance Mod (1.26 Final)



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CS: Source Balanced Weapons Mod (1.04) - File Description  


Description:
This is my second weapon balance mod for Counter-Strike: Source. The idea of this mod is to balance the weapons so that they all become worth buying with as little changes as possible minimizing changes to gameplay. So unlike my first weapon balance mod (AD CS:S Weapon Balance Mod) this mod tries to keep the normal style gameplay.



CS: Source Balanced Weapons Mod (1.04) - Screenshots  
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CS: Source Balanced Weapons Mod (1.04) - File Download Options  

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CS: Source Balanced Weapons Mod (1.04) - Readme  
Readme File:
CS:S Balanced Weapons Mod 1.04

This is my second weapon balance mod. The idea of this mod is to balance
the weapons so that they all become worth buying with as little changes
as possible minimizing changes to gameplay.

Changes from default settings:

(GLOCK unchanged)
USP CycleTime from 0.15 to 0.175 (-Firing rate)
(P228 unchanged)
DEAGLE Damage from 54 to 50 (-Damage)
DEAGLE WeaponArmorRatio from 1.5 to 1.35 (-Armor penetration)
FIVESEVEN Damage from 25 to 26 (+Damage)
ELITE Damage from 45 to 40 (-Damage)
ELITE WeaponArmorRatio from 1.05 to 1.2 (+Armor penetration)
ELITE CycleTime from 0.075 to 0.14 (-Firing rate)

M3 WeaponArmorRatio from 1.0 to 1.05 (+Armor penetration)
XM1014 WeaponArmorRatio from 1.0 to 1.2 (+Armor penetration)

(TMP unchanged)
MAC10 WeaponArmorRatio from 0.95 to 1.1 (+Armor penetration)
(MP5NAVY unchanged)
UMP45 WeaponArmorRatio from 1.0 to 1.15 (+Armor penetration)
P90 CycleTime from 0.066 to 0.0665 (-Firing rate)

(GALIL unchanged)
FAMAS Damage from 30 to 29 (-Damage)
AK47 Damage from 36 to 34 (-Damage)
M4A1 Damage from 33 to 32 (-Damage)
AUG RangeModifier from 0.96 to 0.98 (+Range)
AUG WeaponArmorRatio from 1.4 to 1.5 (+Armor penetration)
(SG552 unchanged)

SCOUT MaxPlayerSpeed from 260 to 250 (-Movement speed)
SG550 Damage from 70 to 50 (-Damage)
SG550 WeaponArmorRatio from 1.45 to 1.5 (+Armor penetration)
AWP Damage from 115 to 110 (-Damage)
AWP CycleTime from 1.45 to 1.4 (+Firing rate without quickfire)
AWP clip_size from 10 to 5 (-Clip capacity)
AWP MaxPlayerSpeed from 210 to 200 (-Movement speed)
G3SG1 Damage from 80 to 75 (-Damage)
G3SG1 WeaponArmorRatio from 1.65 to 1.7 (+Armor penetration)
G3SG1 CycleTime from 0.25 to 0.275 (-Firing rate)

M249 Damage from 32 to 35 (+Damage)
M249 MaxPlayerSpeed from 220 to 210 (-Movement speed)


Action83


CS: Source Balanced Weapons Mod (1.04) - User Comments  
The following comments are owned by the user that posted them. Half-Life 2 Files is not responsible for their content.

Total comments: 4 | Last comment: 06-27-2010 at 04:53

 #1 - 1.07 is released - 06-17-2010 at 14:42
ActionDragon
From:
Joined: January 6th, 2008
Posts: 69
The mod's current version is 1.07 (available on the homepage). The weapon balance is so good that changes aren't going to happen for a while. Next version (1.08) is going to include a Weapon Guide. Until it is ready I'm not going to upload newer mod versions to this site.

 #2 - 06-22-2010 at 11:15
Gothix_BE
From: (Zaffelare/Lochristi)
Joined: April 27th, 2010
Posts: 15
this is nice and all, But rly. Those changes will not realy cahnge alot if u ask me. A good example of why the fiveseven is not used is that it costs to much for its qualety. Deagle costs lesser but does 1headshot 1 kill (at least if it aint longrange). Altho fiveseven is the best aiming pistol in CS, its still not good enuf.

But still, great idea, wonder when a server is going to use this mod...

 #3 - 06-23-2010 at 03:53
ActionDragon
From:
Joined: January 6th, 2008
Posts: 69
The changes make a difference if you're a good player. What most people don't realize is that FIVESEVEN is the best pistol at long range (best accuracy, best range). Try crouching with it and shooting headshots. You might be surprised. It's one of the weapon tips being added to the Weapon Guide that's going to be included in 1.08.

I'm also hoping that someone notifies me of their server using the mod. At least I'm not going to host a server again until the CS:S update leaves Beta. The mod's changes have been tested to be good, so I don't see a lot of reasons why no-one would use the mod. More weapon changes may still happen though as testing continues and I get feedback.

 #4 - 06-27-2010 at 04:53
ActionDragon
From:
Joined: January 6th, 2008
Posts: 69
1.08 was released, but the Weapon Guide wasn't finished enough to be included yet.

The newest version reverts some of the pistol damages back to normal values.



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