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Half-Life Downloads > Mods > Multiplayer > Natural Selection > Maps > Classic:
Natural Selection: NS Nexus Map (Beta 3)
Filename: ns_nexus_b3_test.rar


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Version:
Developer:
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Date Added:
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2.03 MB
Beta 3
StixNStonz
51
01-31-2007
Mods > Multiplayer > Natural Selection > Maps > Classic


Average User Rating: 9
Number of Votes: 1
Related Files:
Latest 5 Mods > Multiplayer > Natural Selection > Maps > Classic:
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- Natural Selection: NS Oasis Map
- Natural Selection: NS Achio Map (v2b3)

2 Other Files by StixNStonz:
- Natural Selection: Wii! Hand Grenade Model
- Natural Selection: NS Nexus Map (Beta 2)



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Natural Selection: NS Nexus Map (Beta 3) - File Description  


Description:
StixNStonz has releasing this 'beta 3 test' so that hopefully one or a few of you could provide any amount of feedback, or even an in-depth review like how some of you enjoy doing. Whatever the feedback is, it will absolutely be considered before ns_nexus_b3 is released all over.

The main drawback of this test is the minimap. The beta 2 minimap had everything labelled and coloured; there have been a few significant changes to the minimap, and the Author of this map hasn't been able to get it updated yet.

But, he included a basic build minimap file, so you'll still have the basic mini map. Everything else should be near-b3 release. The author might darken the pulsating Nexus Mainframe light a bit, but that will be determined after a bit of testing.



Natural Selection: NS Nexus Map (Beta 3) - Screenshots  
Screenshots:
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Natural Selection: NS Nexus Map (Beta 3) - Readme  
Readme File:
Current Changelog:

**Beta 3:
-renovated Chromo Hive: Higher hive, new reachable spot, more cover, more lighting
-removed vast majority of func_nobuilds in the View Halls and Rings, because Chromo cannot be sieged from there anymore
-fixed weldable corridors near double: much more onos friendly (fits them now) and newb friendly (no more dead ends)
-removed weldable door, corridor from Double to Port Shaft is now open
-fixed onos stuck points when MC'ing to bottom hives (two spawns per hive)
-lowered all weld times (7 total weldables now)
-placed a location name on the Starboard Shaft res node
-fixed onos stuck points in nexus and chromo
-added ladder to the Gorges' Hideout in Engineering Halls (since gorges should be able to exit their hideout)
-fixed sinkable structures in marine start
-fixed all ladders. You can now approach from the side and not be stopped. (this was about 25 ladders)
-fixed all 'dead end' situations in Mag Pump overhead vents
-gorges now have easy access to the ladders in the bottom hives (noobs couldnt find their way out before tounge.gif)
-removed some extraneous vents, to simplify map
-removed the Rings from around the two Shafts to simplify the map
-over 9000 visual upgrades (estimate)


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